Showing posts with label Random tables and generators. Show all posts
Showing posts with label Random tables and generators. Show all posts

Monday, March 02, 2015

Religious procession generator - roll all dice


Roll all dice table of random magical sword features

I first published this table in directly from the blogger text editor, but the result looked like boiled spinach, so here it is an image instead:


Monday, February 09, 2015

D10 Reasons informant knows about secret entrance to the dungeon



D10 REASONS INFORMANT KNOWS ABOUT SECRET ENTRANCE TO DUNGEON

  1. Used to play there as a child
  2. Did some work connected to the place. Discovered by accident.
  3. Heard about it from adventurers who never came back
  4. That's how they lost their arm.
  5. It's a family secret told from parent to child. Ancestor had some involvement in the building of the dungeon.
  6. An apparition imparted the knowledge
  7. They dreamed of it, then later checked and found it true.
  8. What? Everyone in town knows this! Did no one else tell you?
  9. Claims to be clairvoyant. Charges 1d6 GP for the information.
  10. Local explorer – likes to roam about. Happened upon secret under exploration run. Not keen on going back, though will offer services as wilderness guide if asked.

Sunday, January 18, 2015

d12 Really Bad Omens



d12 Really Bad Omens
1.
A flock of birds are flying over head. Suddenly they loose momentum in flight and plummet to the ground. Upon inspection, the birds have all gotten their stomachs turned inside out, all their internal organs and intestines hanging out.
2.
A large patch of nature has withered and/or rotted, seemingly suddenly.
3.
An animal with obviously mortal wounds staggers across their path and continues into the wilderness.
4.
Some commoners are lowering the body of a woman into the dirt. Beside the grave stands her husband holding a newborn baby with large goatlike horns in its forehead.
5.
Some people are talking about how a bunch of graves have been opened. One of them insists that they were dug up from the inside.
6.
A water source has become poisonous. Several of the creatures that normally use it lie scattered around it dead in evidence of its condition.
7.
The ground shakes for 1d4 minutes, opening narrow fissures in the ground. All PC’s must make a dexterity save or fall over.
8.
A downpour of what appears to be hail sets on. The hails are actually human eyeballs.
9.
A group of people lies dead on the ground, all flesh seemingly eaten from their bones. Their clothes are still intact, so it is obvious the flesh hasn’t rotted away. A swarm of locusts can be seen in the distance, receding towards the horizon.
10.
A headless woman is crawling around on all fours, apparently searching for something. Some ways off, her head lies facing downwards. The head and body still function as normal though separated. If asked, she will say it just suddenly fell off and she lost track of it in her bewilderment. Then she will tuck it under her arm and wander off.
11.
All food in the characters packs is suddenly spoiled, along with everything edible in a 10 mile radius.
12.
Monster appears from a planar gate: 1.Gibbering Mouther 2.Grell 3.Spectator 4.Chuul 5.Otyugh 6.Beholder. 10% chance the gate appears right in front of the characters, otherwise it will be some way off or facing in a different direction, giving the them a chance to attempt to hide or flee.

Sunday, January 26, 2014

D20 random villain weakness table

My first attempt at a random table. Find that making such tables is a great way of activating creativity and storing ideas for later. This probably won't be my last one.
D20 random villain weakness table
  1. Power derived from magic item.
  2. Addicted to some substance, will die if bereft.
  3. Paralyzing phobia.
  4. Becomes weak when in vicinity of a certain substance, object or type of object (kryptonite, color, religious symbol erc.).
  5. Unable to harm one specific person (obsessive love, bound by spell, fear, cause equal harm to self etc.)
  6. Cannot move except by magic.
  7. Dependent on a certain environment (scorching hot, breathes certain gas, etc.) to survive.
  8. Receives massive amounts of extra damage from weapons crafted from a certain material.
  9. Has no body or body helpless. Dependent on henchmen to interact with the world.
  10. Must perform a certain ritual, bathe in a certain substance, drink some rare potion, sleep in a coffin or the like at regular intervals to replenish power
  11. Paranoid schizophrenic. Hears voices, experiences hallucinations.
  12. Power derived from a captive creature or person under his/her control.
  13. Villains true nature unknown to subjects, who will revolt if truth comes out.
  14. Cowardly when faced with personal danger. Hides behind henchmen. Will surrender if caught alone.
  15. Has a great power that through some method (mirrors, certain magic item, certain color etc.) may be reflected back upon him/her.
  16. Shape shifter – changes to helpless or almost helpless form at regular intervals or when certain conditions are met.
  17. Inverse – what harms others will heal him/her, and what heals others will harm him/her.
  18. Blind, deaf, dumb or some combination of the three.
  19. Overpowering hatred for person, creature, type of creature, people community etc. Loses control and attacks in blinding rage if encountered.
  20. Compulsive behavior – must follow a certain routine each day.